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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Unity Asset Store Unity Asset Store was launched in 2010. Unity’s Asset Store is a great time saver.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Initializing class member variables can be quite of a hassle, code such as this is common in GDScript: The 'onready' keyword allows initialization of class member variables at the same time when _ready is called, saving some code: But doing this for autoloaded scenes can still be a hassle, as it has to be done every time a script is created.

Engine 52
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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Still working correctly in debug builds though. I am experienced with Asset bundles things, though, have been using it for years, and it’s like always working correctly in cocos creator 2.4 I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. And I were able to getSceneInfo.

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D20 RPG – Ancestries

The Liquid Fire

We are going to build an Ancestry as a project asset. So you go about it by creating prefabs or scriptable objects with a single script that includes properties for each of these details. If you keep your content external to Unity, then that means we generate our content by creating a script that can convert our content into assets.

Asset 52
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Godot reaches 2.1 stable!

Mircosoft Game Dev

The most important ones are: New asset sharing platform. comes with our new asset sharing platform, the Asset Library. The idea is that users can post assets, scripts, addons, etc. The idea is that users can post assets, scripts, addons, etc. Your feedback to make the asset library awesome is vital!

Asset 52
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D20 RPG – Component & System (ECS)

The Liquid Fire

Create a new folder in Assets/Scripts named Component. Next create a new folder in Assets/Tests named Component. All of the scripts we create in this lesson will be placed in one of those two folders or pre-existing folders. Create a new C# script in Assets/Scripts/Component named EntityTableSystem.

Data 52
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Error with cocos creator build ios

Cocos

CocosCreator.app/Contents/Resources/app.asar/builtin/builder/dist/worker/msg-util.ccc:1:202) 2023-9-27 10:03:36-log: Asset DB is resume! CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/utils.ts:467:28) 673:12) 2023-9-27 10:03:36-debug: == build Task (ios) Finished in (21478)ms ==

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