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Game Dev’s Guide to Fantasy Creatures Assets Bundle

Game From Scratch

GameFromScratch.com Game Dev’s Guide to Fantasy Creatures Assets Bundle There is a new Humble Bundle of interest to game developers, the Game Dev’s Guide to Fantasy Creatures assets bundle. This is an interesting new approach to bundles as it consists of only a single $15 dollar tier.

Fantasy 52
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What are your thoughts on reselling assets in games? Criticisms imply that, if you bought the assets in a previous game, any other game reusing them should be reused n the base game already or be brought in via free updates, so that nobody has to buy for the same thing again, otherwise it’s money predatory, greedy, and shady in every possible way. But how do you and other devs see this practice?

Ask a Game Dev

A single purchasable asset is never atomic - the purchased item is comprised of many parts like the 3D model, the diffuse textures, normal map, occlusion map, any other materials, rigging, animations, shaders, and so on. If MW3's carry-forward is wildly successful, other devs will take notice.

Asset 64
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them.

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Why I still use Unity

Radiator Blog

There's been some game dev twittering about Unity vs. Unreal lately. And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. Why use Unity when Unreal is better? Most recently, respected developer Ethan Lee has weighed in.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Until that fateful day when Kristala is figuratively in your hands, you already know we'll be here sharing our dev process with you.

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! link] 3D Asset Design. When she's not working on the Anagativa model, Shelly's been applying her texturing talents to some of the existing assets both Nick and Cass have previously created. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Welcome back to the Kristala dev blog! We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. 3D Asset Design. We promise. ;).

Dev 52