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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them. Better real-time refresh of assets if they were modified externally (and checked out).

AAA 145
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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

Asset 52
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Unable to put unique path for sharable files in tsconfig

Cocos

I have added import-map.json and set it up in project settings { “imports”: { “scripts”: “./assets/scripts/” assets/scripts/” } } and in tsconfig.json: { /* Base configuration. Do not edit this field. */ “extends”: “./temp/tsconfig.cocos.json”,

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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

Feel free to trim or restructure less critical scenes in the edit, focusing on the core moments that drive your story. Embrace Flexibility The script is a blueprint, not a bible. He broke down the script into blocks happening within the same house, minimizing location changes and maximizing efficiency. The Multiplex Magic ?

Indy 111
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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy , and offered to share a tutorial on how to import 3D assets from Blender using Godot's "Better" Collada exporter. Importing 3D assets. So you want to import 3D assets into Godot? folder into your Blender scripts folder.

Asset 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. Multiple scene editing. This allows having multiple pages open together with scripts.

Engine 52
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New Visual References board, Total Summary and Notes 2.0 features

Filmustage

You're free to attach a reference to each and every tag in your breakdown by choosing pictures from the asset stores, image stocks, or by uploading your own. On our part, we will not sit idly by: our magical AI system will assist you throughout the process by showing recommendations based on your script keywords.

Feature 52