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New Shader Graph Node Reference Samples

Unity Blog

Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.

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Unreal Engine March 2023 Free Assets

Game From Scratch

GameFromScratch.com Unreal Engine March 2023 Free Assets It’s the first Tuesday of the month of March, meaning it is time for another Unreal Engine marketplace asset giveaway. There are 5 free assets that are yours to keep forever if “purchased” (for $0) before the first Tuesday of April.

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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

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Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

AWS Games

Caching is essential in the development of large, immersive games to ensure efficient asset retrieval and performance optimization. For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. Setting up a cloud-based shared Derived Data Cache offers scalability for your Unreal Engine projects.

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Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Mircosoft Game Dev

alpha1, users need more content to test with the new 3D engine. Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. Khronos, with glTF 2.0,

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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

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