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How to Create a Game-Ready AAA asset

Logic Simplified

At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Textures which haven’t been used for some frames are freed instead.

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Lethal Company Low FPS: Boost Your Performance Effectively

Game Errors

I’ve been playing this title for a while now, but recently I started having low fps in Lethal Company. Interesting Fact An interesting aspect of gaming is how FPS not only affects the game’s visual smoothness but also influences your in-game reactions and accuracy. Why is Lethal Company Experiencing Low FPS?

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Persona 5 Tactica Low FPS: Boost Your Performance Quickly

Game Errors

I therefore made the decision to investigate other solutions for the Persona 5 Tactica low FPS problems. Why is Persona 5 Tactica experiencing low fps? Persona 5 Tactica is experiencing low fps primarily due to outdated drivers and system processes. How to fix the Persona 5 Tactica low fps? Launch Persona 5 Tactica.

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Hero’s Adventure Road to Passion Low FPS: Fix It Quickly

Game Errors

Unfortunately, it didn’t take long, and I started experiencing various performance-related issues in Hero’s Adventure Road to Passion, such as low FPS, stuttering, and lag. This connection between FPS and gameplay efficiency highlights why achieving a higher FPS is crucial for an improved gaming experience.

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity. Consider a game that launched on Switch first and later came to other platforms is Monster Hunter Rise. Take a look at that game and you'll see what I mean.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Systems, assets, and code paths are planned with the lowest viable target device in mind, including Xbox One S, Steam Deck, and mid-range Android hardware. Asset Optimisation That Prevents Late-Stage Rework First impressions matter. Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources.

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