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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Producing these assets takes a long time and a lot of money. Generating Game Content Every video game features countless unique models, animations, sounds, graphics, and more.

AI 52
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A day in the life of a video game localizer

Game Global

Not only do game localizers translate in-game text, but we assist with any assets and materials that surround the release of a title. These assets might be about a game you have translated yourself, games translated by others, or titles that might not even be published in your language.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

link] After getting the landscape materials and swamp assets laid out, Tiff then started adding vines and moss to the trees, strategically placing some glowing mushrooms, and establishing the right amount of ferns and additional plant life to help set the mood. Stay tuned for an even more satisfying backstab mechanic in the future.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

3D Asset Design. This sprint, our 3D Asset Designer, Nick, continued working through the long list of models that will detail and decorate the desolate and beautiful, ruined city of Nasahara. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. Don't say we didn't warn you. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Here's a look at just a couple of the dwellings Hassan was able to create this sprint.

Dev 52