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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

Mesh 100
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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. This is also a stage where you should not rush in order to get a perfect mesh flow.

Asset 81
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start.

Terrain 52
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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers).

Mesh 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

Asset 52
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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers).

Mesh 52
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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers).

Mesh 52