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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Techniques for Integration Blending 2D and 3D assets requires more than just layering visuals. Imagine applying the same Instagram filter to all your assets; it instantly makes them feel like part of the same world. Pro Tip: Apply LUTs or post-processing filters to normalize saturation, hue, and contrast across assets.

Art 52
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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Modeling : Building 3D meshes in tools like Maya or Blender, with attention to poly count and topology for animation compatibility. Engine Integration : Importing assets into engines like Unity or Unreal, applying shaders, setting collision physics, and preparing for QA. This process was predictable but time-consuming.

Art 52
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

It is an operational asset that protects both player experience and studio reputation. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. But in todays cross-platform, high-expectation environment, QA is not a cost center.

Art 52
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets.

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Building a car racing game with the Untold Engine - Part II

Harold Serrano

The reason is that the engine associates one entity id to one mesh. The model had several meshes. So, I modified the engine to handle one-to-many relationships, i.e. one entity can have many meshes. What I did next was to buy a race-track asset for the game. After doing so, the Untold Engine was able to render the F1 car.

Racing 63
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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. from GitHub or the Asset Library. In addition, the XR sample projects are also available on the GitHub release and the Asset Library. mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+. from GitHub or the Asset Library. and later only.

Collision 107
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Using SVG in Cocos Creator 3.8.6 (2D Project) – Any Plugins or Workarounds?

Cocos

I’m wondering if anyone has found a third-party plugin or a reliable custom solution to load and render SVG assets within a Cocos 2D project. Ideally, I’d like to preserve vector scalability and avoid rasterizing the assets beforehand. Some things I’d love insight on: Existing plugins/tools compatible with Cocos Creator 3.8.x

Mesh 40