Remove Asset Remove Mesh Remove Open World
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

For the example assets we’ll use City of Brass: Environments which you can download for free on the Unreal Engine marketplace: When you download City of Brass: Environment, open the Demo_Palace scene located in City_of_Brass_Environment -> Maps folder as we’ll use that scene for our examples.

Engine 83
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. This new contestant is a post-apocalyptic hybrid mesh of Puzzle RPG and 4X games. The overall IAP revenues reached nearly $15B, which is 16% more than in 2020.