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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

link] 3D Asset Design. We've shown off Bianca's progress on the tree trunk spider enemy in previous issues, and we're super pleased to be showing you the fully textured and painted fiend. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly!

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

3D Asset Design. This sprint, our 3D Asset Designer, Nick, continued working through the long list of models that will detail and decorate the desolate and beautiful, ruined city of Nasahara. Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks.

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists. Producing these assets takes a long time and a lot of money. However, AI is redefining the boundaries of game artistry.

AI 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

3D Asset Design. To kick things off, Nick continued working through his list of custom assets needed for our various level areas, including the swamp villages of the Dalamase, the singed streets and charred abodes of the Nasahara, plus some additional trinkets and items meant for a few of our special NPCs. Can you spot it?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

With all core mechanics and elements now in place, the last thing on the list is to add any last-minute assets and address bugs. Our third concept artist, Harold, also worked this month on detailing a few overview pieces and associated callouts for assets featured in this great Nisargan city.

Dev 52