Itch wants asset creators to disclose when they've used generative AI
Game Developer
NOVEMBER 21, 2024
The platform is asking users to self-classify their asset pages by revealing when they've leaned on tools like ChatCPT and Midjourney.
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Game Developer
NOVEMBER 21, 2024
The platform is asking users to self-classify their asset pages by revealing when they've leaned on tools like ChatCPT and Midjourney.
Game From Scratch
APRIL 30, 2025
GameFromScratch.com Complete 2D Game Assets Humble Bundle The Complete 2D Game Assets Humble Bundle is now available. This bundle contains a huge number of game assets for creating 2D games (RPG, top down, platformers, etc.)
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Mircosoft Game Dev
MARCH 6, 2025
Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. from GitHub or the Asset Library. from GitHub or the Asset Library.
Logic Simplified
MAY 28, 2024
Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!
Cocos
APRIL 24, 2025
Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1) targeting both native and HTML5 platforms. During gameplay: I load all assets from a bundle when a mini game is opened, and after that, load assets from the next bundle to switch to a different m. KB to 20 MB.
AWS Games
MARCH 13, 2025
Tap into AWS for Games services to quickly create game assets, accelerate development, and unlock new player acquisition, engagement and monetization opportunities. Find out more about a flexible Game Provisioning Platform they developed that can automatically spin up game services tailored to the unique requirements of different Riot titles.
AWS Games
MARCH 11, 2025
Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).
Ask a Game Dev
APRIL 14, 2025
It depends on how they go to the new platform. There are two main ways of doing this - porting the game project to the new platform or emulating the old game on the new platform. Porting the game basically means taking the old code and assets and making them run on the new hardware.
iXie gaming
MARCH 2, 2025
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii). Key solutions: (i).
Unity Blog
APRIL 16, 2024
Learn about lesser-known aspects of Asset Bundles, with a focus on game performance, memory runtime usage, and general compatibility.
PreMortem.Games
APRIL 13, 2023
Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character.
Big Games
MARCH 27, 2025
This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production.
Logic Simplified
NOVEMBER 7, 2024
This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.
iXie gaming
APRIL 23, 2025
But in todays cross-platform, high-expectation environment, QA is not a cost center. It is an operational asset that protects both player experience and studio reputation. Platform-specific glitches, animation inconsistencies, and performance instability often surface only through comprehensive device and network testing.
PreMortem.Games
MARCH 29, 2024
We tested numerous physics plugins from the Unity Asset Store, but each fell short, being either too realistic or not flexible enough for our vision. We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively.
PreMortem.Games
MAY 5, 2023
Steam Data Suite dove into Steam store pages to find out how much publishers change them and if that relates to being successful on the platform. The shocking numbers Looking at store pages for games released after 2020 found that many assets have never changed. Who knows, these things can even end up helping make product decisions!
PreMortem.Games
JULY 27, 2023
Enter Yahaha Studio , the 3D multiplayer online game creation platform. Yahaha Studio, founded in 2020 by ex-Unity veterans Chris Zhu (CEO), Pengfei Zhang (COO), and Hao Min (CTO), is a low-coding game creation and distribution platform. We hope our platform can bring joy to everyone like the name itself.”
GamesIndustry.biz
APRIL 25, 2024
Facepunch Studios has received takedown notices from Nintendo and is currently in the process of removing all Garry's Mod content related to IP owned by the platform holder. The developer posted an update on Steam altering its community to the takedown notice, adding that all Nintendo-related workshop items will be removed.
Game Development News
JUNE 4, 2024
Smart distribution platform VaultN.com is thrilled to announce a strategic partnership with renowned British video game publisher and developer Team17. By partnering with VaultN, Team17 gains access to several key benefits to streamline digital distribution of its product catalogue.
Cocos
MARCH 3, 2025
to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 This project uses gltf models, the gltf models are split into many meshes and materials.
GamesIndustry.biz
MAY 15, 2024
Now the two companies have launched Lego Islands in Fortnite, a platform that allows anyone to use Lego assets to create games within Fortnite Creative or Unreal Engine For Fortnite, provided they stick to Lego's family-friendly rules. Read more
Cocos
MAY 9, 2024
I’m working with asset bundle. My game runs on web platform like Chrome. Before loading bundle, the server sends asset bundle version and I need to update asset bundle if locally stored version is smaller. But due to cache, I can’t download newer asset bundle even if they exist on the server. I tried various ways.
iXie gaming
MARCH 28, 2025
Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. AI-powered tools are enabling faster asset creation, automatic texture generation, and intelligent upscaling of older visuals. Struggling to balance cutting-edge visuals with performance optimization?
GamesIndustry.biz
MARCH 5, 2024
"We see the world and whether it be VR devices, the Vision Pro, the virtual world, who knows exactly how it evolves, but certainly those types of platforms are only going to increase in scale and adoption," Perrette said. Read more
Played with Fire
FEBRUARY 19, 2025
Traditional e-commerce relies on websites, apps, and social media platforms for product discovery and purchases. 2⃣ Live Shopping Events in VR Livestream shopping has exploded on platforms like TikTok and Instagram, where influencers showcase products and viewers buy instantly. How VR is revolutionizing shopping?
Unity Blog
NOVEMBER 15, 2023
Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
Deconstructor of Fun
MARCH 24, 2025
Several things can affect prices - including target markets and audience profiles, platforms, your daily organic installs, and your install goals Since most of the traffic is organic, aim to generate at least a 25% uplift from your organic baseline so you can visibly see the impact. But two key things to remember with custom assets?
PreMortem.Games
JANUARY 24, 2024
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.
GamesIndustry.biz
JANUARY 5, 2023
Vampire Survivors launched on Android and iOS last month, but Poncle developer Luca Galante had intended to bring the breakthrough hit to mobile platforms considerably earlier. Unfortunately, nobody I spoke with was on board with the monetization I had in mind for the platform: non-predatory.".
iXie gaming
APRIL 3, 2023
In this blog, we will take you on a journey through the world of Metaverse gaming platforms, and explore what it is, how it works, and what you need to know to get started. What are Metaverse Gaming Platforms Metaverse gaming platforms are online virtual worlds that allow users to interact with each other in a shared space.
Cocos
FEBRUARY 28, 2025
to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 This project uses gltf models, the gltf models are split into many meshes and materials.
Cocos
APRIL 17, 2025
Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1) targeting both native and HTML5 platforms. During gameplay: I load all assets from a bundle when a mini game is opened, and after that, load assets from the next bundle to switch to a different m. KB to 20 MB.
Cocos
JULY 4, 2024
For example, I didn’t see it listed in the 3.8.3
Cocos
APRIL 20, 2025
I tested it, and the issue seems to happen during the asset bundle loading process. While its loading, on mobile web platforms the browser automatically reloads, and on native apps, it crashes. Thanks for your suggestion!
GamesIndustry.biz
JANUARY 13, 2023
New platforms brought with them higher fidelity assets, the need for new solutions to technical problems, and consumer expectations of larger, more detailed, and more interactive game worlds – all of which meant that starting to work on a new console generation was expensive, and didn’t get much less expensive as time went on.
Nvidia
MARCH 1, 2023
This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.
AWS Games
FEBRUARY 15, 2024
Efficient movement and synchronization of enormous media assets, including high-definition video and complex Unreal Engine data is important. For instance, game development studios use GFS solutions to manage game assets, build distribution, and engine data for collaborative work among game designers, developers, and artists.
AWS Games
OCTOBER 5, 2023
Companies also want to capitalize on data acquired from player behavior in order to improve their experience or create additional revenue from ads or in-game purchases, as well as expanding their internal tools as platforms to be used by external customers. One example is Epic Game’s Unreal Engine platform.
Logic Simplified
MAY 21, 2023
With games like Axie Infinity, a top P2E title, non-fungible tokens can not only be used as abilities, characters and other virtual in-game assets but they can be bought and sold for real money. NFTs or Non-Fungible tokens are blockchain-based tokens that are used to represent virtual assets or items in video games. billion by 2027.
AWS Games
MARCH 27, 2024
The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. The Community Clubhouse Developer Summit: Building Safe and Prosocial Game Platforms : Join Netflix Games Head of Trust & Safety Christina Camilleri, Roblox Sr.
Logic Simplified
JULY 24, 2023
The creators of the popular JetBrains Rider IDE wrote on their blog“ At present, Unity stands out as one of the most popular and versatile cross-platform game engines available, catering to the creation of 2D, 3D, virtual reality, and augmented reality games. Some popular games built with Unity include Angry Birds 2 and Pokémon Go”.
Logic Simplified
APRIL 4, 2025
When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.
Cocos
SEPTEMBER 6, 2024
editor and all works fine except iOS native build says: [Assets] Please check if Xcode is installed. My project was originally for cocos 3.7.0 I installed only the latest editor 3.8.3 Then I’ve upgraded project for 3.8.3 I’ve opened the project in 3.8.3 CocosCreator.app/Contents/Resources/tools/cmake/share/cmake-3.24/Modules/Platform/iOS-Initialize.cmake:4
PreMortem.Games
FEBRUARY 14, 2024
“The visual style definitely took us a while to decide on, as we weren’t sure if we had the capability to go for realism on the Quest platform”, says Frans Overman, one of the two brothers that make up the dev team. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own.
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