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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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Interview: Jordan Weisman on Adventure Forge

Game Daily

They can get right in and start creating, based on the assets and gameplay logic that’s already there. For a lot of our first time creators, we don’t anticipate them building their own universe. We anticipate them using one of the universes that we’ve created as a starting point. There’s no code.

Prop 52
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How to Create a Shooting Schedule for an Indie Film

Filmustage

Picture it as a complex puzzle in which you need to line up limited resources, tight budgets, and a creative vision to bring your story to life. These reports provide vital insights into resource utilization, from actor availability to prop requirements, while supporting multiple production units.

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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Scheduling Techniques for International Filmmaking

Filmustage

Need an emergency prop? Think of it as a global calendar puzzle - while some nations embrace Friday-Saturday weekends, others stick to Saturday-Sunday. Digital Asset Management Modern productions have evolved beyond physical film reels. Extra hands? They know just who to call.

Film 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! We can't wait to see this come to life even further as Nick continues working through his list of assets. Music is an important piece of the Kristala puzzle. Check it out! link] Sound Design.

Dev 52