Remove Asset Remove Prop Remove Terrain
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

Art 52
article thumbnail

CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Work within the supplied KitBash3D Mission to Minerva Houdini file — all assets and associated materials are already loaded and ready to use. Organize assets into groups (e.g., big, small, vehicles, props, etc.). From here you can make some selections of the buildings and props you would like to use.

Terrain 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Cocos Creator v3.8.5 beta released

Cocos

: ITweenOption was forcibly set to object, causing errors in strict mode; issue Fixed the issue where Tween would change the property type of the target object during the process; PR Fixed the issue where custom progress and easing types were missing in the props parameter of Tween.to/by;

Beta 40
article thumbnail

V3.8.5 beta released

Cocos

: ITweenOption was forcibly set to object, causing errors in strict mode; issue Fixed the issue where Tween would change the property type of the target object during the process; PR Fixed the issue where custom progress and easing types were missing in the props parameter of Tween.to/by;

Beta 40