Remove Asset Remove Racing Remove Rigging
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.

Games 78
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. Almost every 3D asset is painted using only one atlas texture. Background.

Art 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

link] 3D Asset Design. When she's not working on the Anagativa model, Shelly's been applying her texturing talents to some of the existing assets both Nick and Cass have previously created. We can't wait to see what else Shelly has up her metaphorical sleeve to make our existing 3D assets even more realistic and lifelike.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

3D Asset Design. In our last issue, Nick had rounded out the month of August by getting started on the assets needed for our Nasahara Ruins level. Karena began working through a list of assets needed for the Nisarga clan's capital city of Nisar. Animation / Rigging. There will be rum! Here's a look at Karena's process.

Dev 52