Remove Asset Remove Scripting Remove Tile
article thumbnail

D20 RPG ā€“ Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

Tile 52
article thumbnail

How to programmatically access to assets when in `executeInEditMode`

Cocos

Iā€™m trying to write a script to import assets from DLtk export and I need some advice. the idea is to use a data.json as entry point and parse it to build different nodes with attached images and polygon colliders so that the user can add its own script to every layer. You already do a similar thing with Tiled tile maps.

Asset 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

D20 RPG ā€“ Targeting

The Liquid Fire

Y: 0, Z: 0) Finally, open the asset, Assets -> Objects -> Encounters -> Encounter_01. Y: 0, Z: 0) Finally, open the asset, Assets -> Objects -> Encounters -> Encounter_01. Y: 0, Z: 0) Finally, open the asset, Assets -> Objects -> Encounters -> Encounter_01.

Tile 52
article thumbnail

D20 RPG ā€“ Size, Space and Reach

The Liquid Fire

Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). Size System Create a new folder at Scripts -> Component named Size. Size System Create a new folder at Scripts -> Component named Size.

Tile 52
article thumbnail

Tileset With Single Spritesheet file

Cocos

I have a tiledmap made in Tiled which uses a png spritesheet, without using.plist or any kind data file for the spritesheet. CocosCreator.app/Contents/Resources/app.asar/builtin/scene/dist/script/3d/manager/asset/asset-watcher.ccc:1:1215) at AssetDump.decode (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/app.asar/builtin/scene/dist/script/export/dump/types/asset-dump.ccc:1:989)

Tile 40
article thumbnail

D20 RPG ā€“ Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

Tile 52
article thumbnail

Godot Tactics RPG ā€“ 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. To create a folder right-click inside the FileSystem pane and select New Folder and add these folders addons Materials Prefabs Data Scenes Scripts Settings Textures We’ll add a few more folders inside these as we continue the project.