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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. Setup Tool for XR Simulator The Meta XR Simulator is the counterpart of the Godot XR Editor as it allows developers to test XR applications directly on their computer (Windows or macOS), removing the need to constantly put the headset on and off, thus leading to faster iteration. and later only.

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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on. Designers are probably the hardest to find something nearby, a UX designer position or maybe working in training/simulation software or casino games would be a decent fit.

Dev 59
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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

It is an operational asset that protects both player experience and studio reputation. Art Pipelines That Scale with Content To support fast iteration and seasonal updates, many studios are moving toward modular asset libraries. Art teams deliver modular assets that allow LiveOps to launch weekly content without blocking engineering.

Art 52
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Bug: Simulator not rendering ttf font

Cocos

I’ve test ttf scene and run simulator on my mac. assets/cases/ui/02.label/ttf-font.scene It seems run well. Here is my test scene. Maybe you could have a try. github.com cocos/cocos-test-projects/blob/v3.7/assets/cases/ui/02.label/ttf-font.scene show original If you still have problem, tell me and upload your demo.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. This technique simulates realistic light behavior, creating lifelike reflections, shadows, and global illumination in real-time. Struggling to balance cutting-edge visuals with performance optimization?

Art 52
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets.