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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

Asset 81
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Missing texture error in loadScene from AssetBundle

Cocos

You can check if the missing textures are included in the AssetBundle when you export it. And ensure that all required assets, especially the images, are correctly referenced and exported in the AssetBundle.

Texture 40
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 105
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Buttons texture filter breaks batching

Cocos

hello, noticed that buttons texture with nearest filter breaks batching. add new button to scene switch buttons cache mode to bitmap assing any texture duplicate button as many how you whant drawcalls stays at 2 whats breaks drawcalls click texture in assets switch texture filtering to nearest drawcalls increased any workaround for this?

Texture 40
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Buttons texture filter breaks batching

Cocos

hello, noticed that buttons texture with nearest filter breaks batching. add new button to scene switch buttons cache mode to bitmap assing any texture duplicate button as many how you whant drawcalls stays at 2 whats breaks drawcalls click texture in assets switch texture filtering to nearest drawcalls increased any workaround for this?

Texture 40
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GPU memory Atlases and Textures

Cocos

During, loading, I am loading some of the assets from an assetBundle ( the atlases ). GFX Memory Texture increases ). However whenever I load an atlas, it loads all its contents to the memory even before a SpriteFrame is set to a Sprite. Even before it is actually rendered. Is this the expected behavior or am I missing something ?

Texture 40
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Missing texture error in loadScene from AssetBundle

Cocos

The asset 410fb916-8721-4663-bab8-34397391ace7 is missing! The asset 31bc895a-c003-4566-a9f3-2e54ae1c17dc is missing! Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

Texture 52