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Cocos Creator Developer Needed for Web-Based Play & Earn CCG Game

Cocos

This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists. Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.

Games 71
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline: Export 3D scenes as glTF. Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline. Rendering: Portal occlusion culling. ACES Fitted tonemapper. Ring emitter for 3D particles. Lossless WebP encoding.

UX 52
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[Release post of the official Shader Graph extension]

Cocos

a restart is required to ensure the registration of.shadergraph assets. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. Surface (Surface Shader) Unlit (Unlit Shader) Double-click the asset to enter the editing panel. In future versions >= 3.8.3,

Shaders 52
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Ten highlights from Nordic Game this Week

Game Daily

In The Use of AI Generated Assets and its Legal Implications Moreira will look at the current state of generative AI game development and will walk attendants through various legal potholes “especially in relation to IP ownership and liability” You can read GameDaily’s interview with Moreira here.

Games 98
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties.

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2022 Review & 2023 Predictions for Blockchain Games

Deconstructor of Fun

So, teams and projects focusing on gameplay more than anything became the most valuable asset in the market. When people buy your game assets, they shouldn’t expect its value to fluctuate based on the crypto market. This, in turn, showed that blockchain games were subject to the same standards with any other game out there.

Games 111