This ain't your Sims 3 baked French toast
Game Developer
JUNE 6, 2024
A fond look back at video game cookbooks and the delicious dishes that inspired them, including a recipe based on The Sims 3.
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Game Developer
JUNE 6, 2024
A fond look back at video game cookbooks and the delicious dishes that inspired them, including a recipe based on The Sims 3.
Indie DB
OCTOBER 6, 2024
Let's talk about how the story begins in Half-Baked Girls out now on Steam.
The GameDev Guru
JUNE 8, 2020
Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
Game Development News
APRIL 24, 2023
GamesAid is hosting its first ever national baking competition and sale
The GameDev Guru
NOVEMBER 10, 2020
See what's a better fit for you: baked GI, screen-space GI and ray-traced GI. Let's get back to ray tracing with Unity global illumination.
Yotes Games
JULY 21, 2024
Check out Itch for Backer Beta Update #3! Approaching the final few issues between this demo and launch day. Play the Early Access Beta!
CG Spectrum
FEBRUARY 1, 2023
Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games. Baking takes into account the lighting, shadows, and other surface details of the high polygon model and transfers them onto the texture maps.
PreMortem.Games
SEPTEMBER 4, 2023
Drømmekage (Danish Dream Cake) Cake: 9 oz all-purpose flour / 9 oz sugar / 2 oz butter / 3 eggs / 4/5 cup milk / 2 tsp baking powder / 1 tsp vanilla sugar (or vanilla essence) Topping: 4 1/2 oz butter / 1/5 cup milk / 7 oz brown sugar / 3 1/2 oz coconut flakes Instructions: Whisk eggs and sugar until fluffy.
Cocos
MAY 4, 2024
The common workflow in developing 3d game is importing an exported model from DCC. In case this model contains an animation, how do I know the final position of the model in world coordination?
Game Development for Beginners
MARCH 26, 2023
In our last tutorial on Unity lights, we learnt that baked lights do not affect dynamic objects. You can very well use a real time light to solve this issue but having multiple real time lights in your scene can really affect the performance. Also, gameobject are affected only by direct light in case of. Read more
Mircosoft Game Dev
JANUARY 16, 2025
Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.
Brand Game Development
JANUARY 30, 2017
It’s baked into our culture, especially the United States, how important hard work and persistence are. As you’d expect, the Internet has capitalized on this fear, and is rife with blogs and thinkpieces ceaselessly extolling the virtues of persistence and hard work. All these articles are just confirming what most of already know.
Game From Scratch
OCTOBER 15, 2024
This is a Swiss army tool for 3D artists for baking, texturing and rendering. GameFromScratch.com Marmoset Toolbag 5 Released Coming 4 years after the previous release Marmoset have just released Marmoset Toolbag 5. Marmoset is available for Windows and MacOS with a 30 day fully functional trial available (email address required).
Cocos
MAY 14, 2023
The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.
Mircosoft Game Dev
FEBRUARY 7, 2025
Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). See the GitHub issue tracker for a complete list of known bugs.
Mircosoft Game Dev
DECEMBER 13, 2017
The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Lightmapper looks pretty nice: Of course, GIProbe still has the advantages of being real-time, easier to set up (no unwrap or bake), supports rough refletions (which look great), and light affects dynamic objects more accurately.
Cocos
MARCH 26, 2023
Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •
Mircosoft Game Dev
MAY 8, 2020
Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Features of the new Godot 4.0
Nvidia
OCTOBER 28, 2021
Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.
Cocos
AUGUST 21, 2024
I use baked animation but it just a little help. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. My project here: BugCocos.zip - Google Drive
Cocos
JULY 1, 2024
I use baked animation but it just a little help. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. My project here: BugCocos.zip - Google Drive
Cocos
JUNE 28, 2024
I use baked animation but it just a little help. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. My project here: BugCocos.zip - Google Drive
Cocos
JULY 1, 2024
I use baked animation but it just a little help. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. My project here: BugCocos.zip - Google Drive [image]
Logic Simplified
AUGUST 5, 2024
With that I have to create a low poly model of the gun on which we will bake the high poly details. Baking (Transfer high poly details in low poly model) The next step is extremely important. We have to properly bake the high poly mesh details into the low poly mesh. They define how the texture wraps around the model.
Mircosoft Game Dev
MARCH 1, 2021
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.
Mircosoft Game Dev
FEBRUARY 19, 2020
Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Remember to hit the button Bake NavMesh to bake the navigation data, as you used to do in 3.x! Runtime baking. Multi-threading safety.
Cocos
MAY 4, 2024
I have a baked SkeletalAnimation which I want to create a RigidBody2D for detecting collision with a 2D bullet. How can I do this? I try to add a RigidBody2D component to the object but then it disappears from the screen.
Awesome Tuts
JANUARY 2, 2023
Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Static and Stationary Movable options are for baked lights, and Movable is for dynamic lights.
Deconstructor of Fun
OCTOBER 21, 2024
This misalignment often leads to half-baked adaptations that fail to capture the essence of the original game. This isn’t just about chasing the biggest, hottest IP: If you’re not going to have a partner on the other side that wants to be a partner , not just a licensor, it’s not going to work.
Catnip Games
MARCH 19, 2022
They are now baked into tiles, so map editing is much easier. I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. I also changed the way fences are placed on the map.
Brand Game Development
APRIL 17, 2017
I created both for its own sake and out of a half-baked fantasy that it would make me independently wealthy. Even that was an exaggeration because there’s not much wrong with the company I was working for anyway (though I did move into a better job in IT for a hospital).
Cocos
APRIL 30, 2024
I don’t know if this is relevant but my prefab is created by importing a baked animation from Maya. _startAnim = true; console.log('start anim: ' + this._startAnim); _startAnim); } } } However, I cannot see anything in the console.
Cocos
MAY 17, 2024
I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run.
Mircosoft Game Dev
JANUARY 30, 2025
Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Baking a Lightmap3D is more prone to crash after we added support for transparency. Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Physics: Refactor post-step operations in Jolt module to be done as needed ( GH-101815 ).
Nvidia
NOVEMBER 6, 2023
With a prebaked lighting setup, you can incorporate thousands of baked lights without impacting performance, except for the bake time. There’s a significant concern regarding artistic freedom when working with a fully dynamic GI system.
Mircosoft Game Dev
MAY 24, 2021
Notably, Windows users could experience crashes when baking lightmaps. was thus subject to this crash when baking lightmaps. was released a month ago , and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them.
Mircosoft Game Dev
DECEMBER 1, 2014
A long time in the baking, but the first release candidate is here. Edit: Release Candidate 2 is now up. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see see roadmap !).
Nvidia
APRIL 9, 2021
Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI: Details on Achieving Real-time Performance RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.
Cocos
MAY 4, 2024
I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run.
Mircosoft Game Dev
JANUARY 13, 2023
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).
Nvidia
APRIL 14, 2021
RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTX Direct Illumination lets artists add millions of dynamic lights to game environments without worrying about performance or resource constraints, in real time.
Mircosoft Game Dev
OCTOBER 7, 2020
Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle.
Nvidia
FEBRUARY 10, 2021
Q: Does the scene have to be pre-baked in any way to use ray tracing and/or path tracing? Pierre: The path tracer does not require any pre-baking, thanks to its more brute force (and slower) approach to lighting.
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