Remove Baking Remove Balance Remove Mechanics
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. As a mobile game, how did Cookie Run: Kingdom accomplish this through its gameplay mechanics? System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards.

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

If your game becomes unplayable due to a glitch in the rules, a logical inconsistency in mechanics, or even a wickedly overpowered strategy, you cannot blind play-test it. If you have multiple different viable strategies, then balancing them is often a matter of tweaking rules. Period, point blank.

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Crazy and Fun Time Management Kitchen Game

Logic Simplified

Tap to grill, bake and prepare dishes to the top. The mechanics of the game rely on food and restraint upgrades which allow the user to advance through the game. After various iterations, we achieved the perfect balance of the freemium model, social scalability and sheer cooking mastery. Technologies Used. Project Challenges.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. You can stream regions, which makes the system applicable to large open spaces.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. Tools like ZBrush, Blender, and Maya help maintain a balance between detail and efficiency. LOD optimization to balance quality and performance.

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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. Spinner Merge by Sunday.GG.

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My Elephant in the Room, Part 1

Designer Notes

One good reason is to know your inheritance, to reexamine it, to look for ideas which were baked into the very earliest version of the game and see if changing them could transform the experience. A good example is what I’ll call “Every Unit Moves” which is how Civ has always worked. Every unit gets to move once per turn.

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