Remove Baking Remove Bug Remove Code
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 106
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 74
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 81
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GDScript progress report: Feature-complete for 4.0

Mircosoft Game Dev

That allows you to do safe operations with homogeneous arrays and also allow the language to optimize a few more code paths. This allows you to easily change a regular array to typed and vice-versa without changing much code. Those are internal changes that won't affect the way you code, but I'll mention them here for completeness.

Feature 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].

Render 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52