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This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.
Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Import: Add vertex color support to OBJ importer ( GH-71033 ).
Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed bug with import plugin script exceeding 500KB.
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Debug output of the prototype implementation. release, and should make lightmaps a viable option for 3.2. Scene by NHodgesVFX. finish line.
Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).
A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.
And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).
Also, there are some bugs to be fixed. Test the implement features and fix bugs. UV2 Texel Density Debug Draw Mode. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Debug draw mode for texel density. Here's a sneak peek: UV2 texel density debug draw mode.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Now that we're confident that 3.2.3
New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. We have updated our RTXGI UE4 plugin with bugs fixes, image quality improvements, and support for UE4.26. NVIDIA RTX UE4.26 The new NVIDIA UE4.26
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Raise errors when accessing deleted objects in debug.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, beta 3).
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
stable release to bring the numerous new features and even more important bug fixes to all Godot users. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Thanks to all pre-release testers who help us find and debug regressions! Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports.
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Most FOSS tooling could not properly import FBX files or had horrible bugs. Right now, you need to bake your animation before exporting. stable release. we use the 3.2
This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
This RC 3 fixes a number of recent regressions and older bugs. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Be sure to test them and report any bug or inconvenience with the implementation. Bug reports.
This RC 4 fixes a number of recent regressions and older bugs. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Be sure to test them and report any bug or inconvenience with the implementation. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Bug reports. back in 2020! Core: Add search methods for pool arrays ( GH-60856 ). x no longer works in this 3.5
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Be sure to test them and report any bug or inconvenience with the implementation. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Bug reports.
Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. While making medium to large scale games in Godot, many small bugs start to creep in that cannot be caught by the compiler. That will be added in the following weeks.
Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4 feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Were still aiming for a release sometime next month, but that all depends on how effectively new bugs get reported during this period.
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