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This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3
Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). feature release. beta2 snapshot. compared to the previous 4.3
you are here) GDScript progress report: Feature-complete for 4.0. One of the most requested features of GDScript is now implemented: typed arrays. One of those is reducing the number of addressing modes , which will help us eventually have instructions with addressing modes baked in. Bug fixing. Typed arrays.
Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Bug reports.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Bug reports.
It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.
Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Bug reports.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Bug reports.
Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •
And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. Be aware that during the alpha stage the engine is still not feature-complete or stable. Bug reports.
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. works well, we can take some time to add new features to the 3.2 The main new features in need of testing are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D.
And if you add a feature which lets you compare streaks with their friends, they’ll have all the more motivation to come back. Strava’s Streak feature lets users set challenges and goals while joining in on community set ones. And they’ve also layered in a premium feature – the ‘Streak Freeze’. Set up leaderboards and rankings.
Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. has also been released, which includes all of the new features listed. NVIDIA RTX UE4.26 The new NVIDIA UE4.26 An updated build of NVIDIA RTX UE4.25
branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2
was released 2 months ago , and some of the major planned features for Godot 3.5 Some more features are still being worked on and will be included in future beta builds. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. What is it? beta 1).
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ).
Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: The main new features in need of testing are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The main new features in need of testing are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. branch for the upcoming Godot 3.2.4.
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. CSG: Various bug fixes.
Performance regressions are treated as critical bugs. Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. That doesnt limit ambition. It enables consistency across devices.
Also, there are some bugs to be fixed. Along with the basic feature and controls, some integrations were done: When the Script editor is undocked, the last selected Viewport is shown. The next step is to implement most of the feature available for the code editor to the docks (which are already undockable). Student: trollodel.
stable release to bring the numerous new features and even more important bug fixes to all Godot users. The main new features are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). documentation.
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. The main new features in need of testing are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. branch for the upcoming Godot 3.2.4.
is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. is compatible with Godot 3.4.x
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ).
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Bug reports. Like with 4.0 Estébanez ( RandomShaper )!
Like in previous release cycles, a beta release means that we are happy with the features that have been included and we don’t plan on adding any major new features before release (except for a few that have been discussed and planned in advance). the sooner we can start the next feature development cycle for 4.1! beta 1 now!
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. All these features have been implemented in the official Git integration plugin.
release is going to be packed with many new features. The main new features in need of testing are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). While our main focus stays on the 4.0 mbedtls 2.16.9,
This new system uses an "ubershader" (big shader supporting all features, slow but compiled on startup) to fill in for all shaders initially while the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. All these features have been implemented in the official Git integration plugin.
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ).
The main new features are highlighted in bold. CSG: Various bug fixes. Previously built-in iOS features like ARKit, camera support, GameCenter, ICloud and InAppStore modules are now first-party plugins which can be installed from godot-ios-plugins. Physics: Various bug fixes for 2D and 3D. documentation.
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This RC 4 fixes a number of recent regressions and older bugs. and provide the missing features that 3.5 The upcoming Godot 3.5 stable for all users.
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. All these features have been implemented in the official Git integration plugin.
A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). The main new features are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Godot 3.2.4 documentation.
is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. After a lot of testing and additional work, we decided that the new 2D snapping features weren't working as we want them to yet, so they has been reverted in 3.2.4 The main new features are highlighted in bold.
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This RC 3 fixes a number of recent regressions and older bugs. RC 2) but should be quite self-contained and thus not impact the stability of other features.
The version change doesn't mean that we're reopening the branch for new features, and so Godot 3.3 The main new features are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). stable version). documentation.
The main new features are highlighted in bold. CSG: Various bug fixes. Previously built-in iOS features like ARKit, camera support, GameCenter, ICloud and InAppStore modules are now first-party plugins which can be installed from godot-ios-plugins. Physics: Various bug fixes for 2D and 3D. documentation.
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