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This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish!
You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Porting fixes to Embedded/Floating Window mode The Embedded/Floating game window option added in 4.4 With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot.
The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0
using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Also check out Raffaele's Beat Invaders released earlier this year. What's new.
Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting. Editor • Support baking high-precision lighting maps to get a better baking effect. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •
The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0
A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.
using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Also check out Raffaele’s Beat Invaders released earlier this year. What’s new.
And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. Its the foundation. That doesnt limit ambition.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Bug reports. Now that we're confident that 3.2.3
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. Navigation: Fix NavMesh baking on thread ( GH-59995 ). See the GitHub issue tracker for a list of known bugs in the 4.0
NVIDIA DLSS Plugin for UE4 NVIDIA DLSS is a deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games. Enjoy great scaling across all RTX GPUs and resolutions, and the new ultra performance mode for 8K gaming. Request access to the beta for NVIDIA DLSS plugin for UE4 here.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, zstd 1.4.5).
CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
We may sometimes fix a bug that could impact your game in very rare cases. The goal here is that you can replace the Godot executable even on an already exported game and everything should 'just work'. We will make every effort to make sure you can upgrade your existing project without any changes. What didn't make it.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
In particular, this build adds WebXR support for VR games! WebXR support for VR games (new in beta 5). CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. VR: Add WebXR support for VR games ( GH-42397 ). mbedtls 2.16.9,
stable release to bring the numerous new features and even more important bug fixes to all Godot users. WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Optional GDNative support for HTML5.
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5 back in 2020! Relevant parts of Mono 6.12.0.158 are included in this build. if something that worked fine in 3.4.x
CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.
Games are the most popular genre on the app store. But if you haven’t, it’s the act of taking gaming elements and mechanics and applying them to your non-gaming app. The difference is those players use the gold and coins they earn to battle monsters and play games with their friends. And it’s working.
One of those is reducing the number of addressing modes , which will help us eventually have instructions with addressing modes baked in. We don't have a lot of test cases for now, but the number of tests will increase over time as tests are added together with bug fixes to avoid regressions. Bug fixing.
New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). mbedtls 2.16.9,
I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. I found Godot while working on personal game projects, and started being involved as a contributor a bit over a year ago. FBX is the industry-standard 3D asset exchange file format for games.
WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). VR: Add WebXR support for VR games ( GH-42397 ). mbedtls 2.16.9,
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 This ensures your game will run the same on all machines.
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Bug reports. back in 2020!
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). VR: Add WebXR support for VR games ( GH-42397 ). mbedtls 2.16.9,
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. This ensures your game will run the same on all machines. Bug reports. Like with 4.0
x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, While most development focus is on our upcoming Godot 4.0
WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). VR: Add WebXR support for VR games ( GH-42397 ). mbedtls 2.16.9,
WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). VR: Add WebXR support for VR games ( GH-42397 ). zstd 1.4.8).
WebXR support for VR games. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). VR: Add WebXR support for VR games ( GH-42397 ). zstd 1.4.8).
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020! Two years ago (!),
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020! Two years ago (!),
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020! Two years ago (!),
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020! Two years ago (!),
This RC 3 fixes a number of recent regressions and older bugs. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). Two years ago (!),
This RC 4 fixes a number of recent regressions and older bugs. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). In order to benefit you should be moving your objects and running your game logic in _physics_process(). back in 2020!
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