Remove Baking Remove Bug Remove Mesh
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 104
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 111
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Editor • Support baking high-precision lighting maps to get a better baking effect. Fixed bug with import plugin script exceeding 500KB.

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 76
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.