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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. A bit about me. Scene by NHodgesVFX. finish line.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Bug reports.

Beta 97
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Bug reports.

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Bug reports.

Beta 81
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Bug reports.

Beta 72
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].

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