Remove Baking Remove Build Remove Clipping
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. Porting: Implement get_length() for pipes ( GH-102365 ).

Beta 76
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. build templates. build templates. The native platform supports main.js

Render 52
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation. Clipping : Refers to cutting off the parts that are outside the boundary, leaving only the parts inside the boundary. Bake : Click to bake. property get bake () { return false; } set bake (v) { this._startBake();

Culling 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter.

Dev 52
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. This is a game of building a deck of cards.

Tile 130
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Optimize Vegetation Generation

Mnenad

First off: I learned a lot about Unity’s build in batching system.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. I just toggled the “Baked Pivots” option in the shader to ON. Draw call batching.

Mesh 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls. Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. and they're not wrong. 3D Modeling.

Dev 52