Remove Baking Remove Build Remove Debug
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. build templates. build templates. x users upgrade.

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Requires.NET SDK 6.0 specifically.

Beta 106
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ).

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). NET 6 build (C#, GDScript, GDExtension).

Beta 81
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. An updated build of NVIDIA RTX UE4.25 NVIDIA RTX UE4.26 The new NVIDIA UE4.26 Some of these are tunable, some are automatic. Both branches can be found here.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Deep Learning Super Sampling (DLSS) added softening capability to the sharpness slider, and provided a workaround for packaged builds not initializing DLSS on d3d11 devices. In NvRTX 4.27, RTX Direct Illumination (RTXDI) and NVIDIA Real-Time Denoisers (NRD) improved support for Metahuman hair. RTXGI 1.1.40 and natively supported.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. And this is just a first beta, there's more in the works that will be included in future beta builds. C#: Official builds now use Mono 6.12.0.102.

Beta 52