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The top 22 mobile games of 2022

Game Analytics

The core gameplay follows a ‘build and battle mechanic’. Masters of simulation, this studio is renowned for making popular sim games for mobile. It’s awesome to see some good messaging baked into its core gameplay. But not only is it the first to make it to mobile, it’s also the first one to be free to play. If done well.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, Their secret to success? Mastering the art of LiveOps.

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Top gamification examples in mobile apps

Game Analytics

While it’s predominantly a VR app , the developers have also created a mobile app version, so users can track their progress and plan their workouts. Reward your users for building good habits and returning to your app daily. Any fitness or health apps are perfect here. Take FitXR as an example. Chuck in streaks.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Submit your most up-to-date playable build, pitch deck, and gameplay video. The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. Build & Harvest Mode in Cookie Run: Kingdom. Create an account 2. What was Cookie Run: Kingdom ’s secret to success?

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile).

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

At this stage it's really close to stable, we just had a few more regression fixes merged since the previous build that warrant another build for testing: Android: Address remaining scoped storage regressions ( GH-63480 ). From now on you'll find builds of the Android editor as _android_editor.apk in the download repository.

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