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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation. Clipping : Refers to cutting off the parts that are outside the boundary, leaving only the parts inside the boundary. Bake : Click to bake. property get bake () { return false; } set bake (v) { this._startBake();

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

Render 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! -

Dev 52
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. I just toggled the “Baked Pivots” option in the shader to ON. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great.

Mesh 52
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? What goes into a localization kit, especially a glossary? Organization.

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. Here's a look at that animation, as well as a few clips of some Kota soldier animations too. and they're not wrong.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With the first variant completely finished, Bianca was able to get a successful bake for the second model this month before moving onto the base sculpt for the final rat and armor. We can't wait to see how all three Kota variants and their detailed armor sets once they're completely done. link] Programming.

Dev 52