Remove Baking Remove Clipping Remove Games
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Porting fixes to Embedded/Floating Window mode The Embedded/Floating game window option added in 4.4 With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. I hope to help you advance further in 3D game development. Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting. Editor • Support baking high-precision lighting maps to get a better baking effect. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

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Optimize Vegetation Generation

Mnenad

  I have to admit it was frustrating to work with a machine that cannot handle much heavy calculations at once (my Macbook from 2011) from time to time, but on the other hand this forced me to get into optimizing the game very soon, what might become a good base for expanding the complexity in near future. Draw call batching.

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Are you ready to get dark, dear friends? Convenient, right?

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Because of their importance to both the story and the game, it was important to us to make sure the models for the six Sacred Crystals were not only unique, but beautiful and enchanting too. In the full version of the game, you'll be able to play as the Chosen Warrior from the clan of your choice.

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