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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 111
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 85
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0

Beta 76
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

It’s about allowing players to lose themselves in more than just a game, but a new world. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. This isn’t as true or a high priority in PC and console games.

Dev 91
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix].

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