Remove Baking Remove Collision Remove Texture
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Allows collisions against the physics world. Additionally, a 3D vector field texture can be provided for use with vector fields generated in Maya or other tools. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle. Less flexible. from interiors.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 81
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Minimap support in GraphEdit.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Render 52
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Godot's new renderer, progress report #3

Mircosoft Game Dev

Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. It must be pre-baked for dynamic scenario geometry, but it offers support for full dynamic lights and dynamic objects. Implement the new version of the Godot SVO-based Light Baker. Implement post process effects: DOF Blur, Bloom and Tone Mapping.

Render 52