Remove Baking Remove Collision Remove Writing
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 110
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. Allows collisions against the physics world. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle.

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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The agent is also responsible for avoiding collisions. Collision avoidance dynamic map updates. Character.

Agent 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 85
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Beta 52