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Phasmophobia Up to four players can join together in a horror investigation of haunted locations. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. The game uses voice recognition and proximity-based voice chat, adding to the immersive multiplayer experience. What worked?
And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. And that was baked into the design from the beginning. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary.
Baked Lighting. Genre-Specific Lighting Horror. Plan for lighting early, from concept art to level design. Creates real-time reflections on flat surfaces like water or polished metal using the information already on the screen. Voxel Cone Tracing. Light Probes. Experiment and Get Feedback Lighting requires trial and error.
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