Remove Baking Remove Concepts Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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VFX Breakdown Process From Concept to Final Render

Filmustage

Every step - from breaking down scripts to the final touches - calls for the perfect blend of creative genius and technical prowess. At the heart of this revolution lies the critical need for precise script breakdown and sequence planning. Think VFX is just about pressing fancy buttons? Think again!

Render 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation.

Agent 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. Student: trollodel. PR: #62378. Introduction.

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Fill in the blank in the class reference

Mircosoft Game Dev

You can get a nice overview for yourself using bojidar_bg's awesome script in doc/tools/doc_status.py ). light baking, networking, plugins, pathfinding, etc.). Many cool new concepts are not showcased yet in demos either, such as scene inheritance or navigation polygons. Out of which only 34% have proper descriptions so far.

Demo 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ). Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ).

Render 52
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Deathloop deconstruction / design thoughts

Radiator Blog

During this time, mission selection is restricted and progression is heavily scripted / controlled. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. Different places unlock based on the time of day.

Fighting 130