Remove Baking Remove Concepts Remove Texture
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing.

Dev 52
article thumbnail

Crazy and Fun Time Management Kitchen Game

Logic Simplified

Tap to grill, bake and prepare dishes to the top. In 2019, they approached Logic Simplified to build a crazy and fun cooking game with a similar concept to Cooking Craze, but with unique locations and classic restaurant dishes. As a result, when a dish is upgraded, it requires a different texture or possibly an entirely new model.

Games 52
article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Now that he's done with the model itself, Cass will focus on unwrapping the UV's before getting started on the detailed texturing for this colossal beauty. With Shelly's keen eye for detail (and impressive modeling and texturing skills), she's been able to capture exactly that with her new and improved crystal models. Concept Art.

Dev 52
article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them). I have created a crude proof of concept for this. Project overview and progress. Multi-image atlases.

article thumbnail

Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Baked Lighting. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory. Plan for lighting early, from concept art to level design. Voxel Cone Tracing. Light Probes. Light Functions.

Art 52