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Game Development – New Resources from GTC 21

Nvidia

You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing. Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. Learn more here.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

Somehow a game from 1997 convinced me it was time to upgrade,” enthused PC Gamer critic Wes Fenlon. I’m not ready to say what exactly is left to make all the remastered maps and models work really well with the NVIDIA RTX renderer at this time, but I guess there’s some content work to be done, such as authoring PBR materials.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds. It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. The bulk of a game’s content package is made up of resources that naturally target the GPU: textures, materials, and geometry data.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. If there isn’t appropriate IAM role, create it here.

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The top 22 mobile games of 2022

Game Analytics

It’s awesome to see some good messaging baked into its core gameplay. It’s tricky taking any game from PC and Console to mobile. They removed all of the F2P monetization, polished some of the features, and released a new batch of content for season 4. But the experience still feels good, when compared to that of a PC or PS4.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

This isn’t as true or a high priority in PC and console games. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. So many games have that question baked into their core. There are many objects in PC and console games that are just… there. Which is fine.

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