Remove Baking Remove Content Remove Tile
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Wishlist STARS REACH and its living world

Raph Koster

But it was super apparent this was a ton of work, and players just consumed the content. Like UO, every “tile” knows what materials it is. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). Think about that word.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The bulk of a game’s content package is made up of resources that naturally target the GPU: textures, materials, and geometry data. Traditional data compression techniques are applicable to game content that rarely changes. First, the original data stream is segmented into 64 KB tiles, which are processed independently.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework Matchington Mansion Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. They advance through the reward track each time they win a match.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. Auto-tiling in tile maps. As mentioned above, 3.0 Full principled BSDF. GPU particles.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

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