Remove Baking Remove Culling Remove Feature
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Look no further!

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My first task will be integrating an occlusion culling system into the new Vulkan renderer. Scene by NHodgesVFX. finish line. Red: depth buffer.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. So you can get a feel for what it looks like.

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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 Baked SDF Collision. The turn of porting the GPU particle system to Godot 4.0

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2024 Cherry-picks

Mircosoft Game Dev

What a year it has been, with the number of Godot submissions in game jams rising to new heights, more people working for the Godot Foundation than ever before , and most industry award shows featuring one if not more games made with Godot. The feature freeze for 3.6 A busy year inside the project as well.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

New features in Cocos Creator v3.7 The latest release includes some of the most highly anticipated features, such as Custom Render Pipeline , Light Probe , Reflection Probe and LOD. By utilizing these powerful features, the graphics of your games will become more realistic. is capable of handling big projects.

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Godot's new renderer, progress report #3

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. It must be pre-baked for dynamic scenario geometry, but it offers support for full dynamic lights and dynamic objects. The last remaining big feature is the new particle system, then everything else is simpler, and includes cleaning up the implemented techniques.

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