Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My first task will be integrating an occlusion culling system into the new Vulkan renderer. Scene by NHodgesVFX. finish line. Red: depth buffer.
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