Optimize Vegetation Generation
Mnenad
FEBRUARY 26, 2018
I just toggled the “Baked Pivots” option in the shader to ON. So, I started to remodel some meshes in Cinema4D, my prefered 3D modelling software. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great. That’s it. When No wonder I had less than 0.6
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