Remove Baking Remove Debug Remove Development
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. development cycle.

Beta 106
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

You can buy the game on Steam , and follow the developer on BlueSky. Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Baking a Lightmap3D is more prone to crash after we added support for transparency.

Beta 67
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Debug output of the prototype implementation.

Render 55
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What's new.

Beta 111
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). was thus subject to this crash when baking lightmaps. was released a month ago , and we had a first maintenance release last week with Godot 3.3.1.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What’s new. Requires.NET SDK 6.0

Beta 85