Remove Baking Remove Debug Remove Engineering
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.

Beta 66
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first. has just been released. NVIDIA RTX UE4.26 The new NVIDIA UE4.26

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Scene by NHodgesVFX. Red: depth buffer.

Render 55
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 110