Dev snapshot: Godot 3.2.4 beta 2
Mircosoft Game Dev
NOVEMBER 18, 2020
New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). C#: Official builds now use Mono 6.12.0.111.
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