Remove Baking Remove Debug Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed bug with import plugin script exceeding 500KB.

Render 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. UV2 Texel Density Debug Draw Mode.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Add expand modes to TextureRect ( GH-58517 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. HTML5: Threads, GDNative, AudioWorklet.