article thumbnail

Fresh-Baked Beta 3 Update! 🍪📲

Yotes Games

Approaching the final few issues between this demo and launch day. Check out Itch for Backer Beta Update #3! Play the Early Access Beta!

Beta 52
article thumbnail

Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.

Render 55
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game Development – New Resources from GTC 21

Nvidia

Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. Toggle ray tracing on and off between reflections, shadows and translucency to see the impact these features have on NVIDIA’s Attic demo and what they could bring to your project. Learn more here.

article thumbnail

Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Branch (NvRTX).

article thumbnail

Fill in the blank in the class reference

Mircosoft Game Dev

light baking, networking, plugins, pathfinding, etc.). A similar effort will be done for the demos; most of them were also designed to showcase the usage of early Godot versions. Many cool new concepts are not showcased yet in demos either, such as scene inheritance or navigation polygons.

Demo 52
article thumbnail

Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).

Beta 52
article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4. Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process.