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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. down to 0.2 ( GH-97281 ).

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). See the GitHub issue tracker for a complete list of known bugs.

Beta 77
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 85
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).

Beta 76
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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

Navigation: Fix NavMesh baking on thread ( GH-59995 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). GUI: Add MSDF and mipmap generation project settings for the default font ( GH-60513 ). GUI: RichTextLabel: Improve table cell selection ( GH-57871 ).

Alpha 52