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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. New in Beta 1!

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Dev snapshot: Godot 4.5 beta 2

Mircosoft Game Dev

Rendering: Allow double precision modelview ( GH-106951 ). Rendering: Fix baked VoxelGI using the wrong color space ( GH-107776 ). Rendering: Fix GLES3 stereo output (sRGB + lens distortion) ( GH-107698 ). XR: OpenXR: Add support for render models extension ( GH-107388 ).

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Export: Disable Metal and Vulkan renderers in simulator builds.

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2024 Cherry-picks

Mircosoft Game Dev

General 2D: 2D parallax 3D: 3D physics interpolation Core: Typed dictionaries Editor: Project Manager refresh , Android Editor: export support Documentation: Comment section added Platforms Android: Native file picker support Web: Single-threaded exports and audio samples Linux: Wayland support macOS/iOS: Metal renderer Windows: Direct3D 12 Systems (..)

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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Rendering: Ensure Voxelizer SDF generation uses the correct cell level ( GH-101631 ). Baking a Lightmap3D is more prone to crash after we added support for transparency. See the GitHub issue tracker for a complete list of known bugs.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.