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Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. They were instead created by a special NPC for a specific purpose. and they're not wrong. Walk / Run / Run with Shield Up. Shield Block.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!
How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the casting agency or sound engineer need to know about this recording session? How should I space out my content to create the pacing I want? Which other teams’ work will this feature affect? Localization.
Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. Take a look!
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