Remove Baking Remove Feature Remove Game Engine
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! release cycle. and begin preparing for 4.5.

Beta 104
article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. now and keep on reading about the great features added in this version. New features. As a result, Godot 3.1

Feature 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). feature release. beta2 snapshot. compared to the previous 4.3

Beta 67
article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. Features of the new Godot 4.0 Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. With these new features, Godot 4.0

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 111
article thumbnail

Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). feature release. something that worked in a previous release is now broken) and significant new bugs introduced by new features.

Beta 63