Remove Baking Remove Feature Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Shaders: Fix source_color default value ( GH-101642 ). feature release.

Beta 75
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Shaders: Fix space transformations in WorldPositionFromDepth visual shader node generation ( GH-100350 ). feature release.

Beta 66
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

Feature 52
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How to Create a Game-Ready AAA asset

Logic Simplified

Seasoned gaming studios like ours love Maya for its features and flexibility. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. We have to properly bake the high poly mesh details into the low poly mesh.

Asset 75
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. x, but lacked several features.